Using the letters on the board, you make the word RACE. You’re sitting pretty until your opponent draws a T, swipes your word RACE and transforms it into… REACT. Now, you have one minute to strike back. You can make a new word or… snatch REACT, add an E and an H and turn it into…TEACHER! Get the idea?

Stealing is legal in WordXchange, the award-winning anagram game that pits you against your rivals and against the clock in an all-out battle to make and keep words. The winner is the first to make and line up six words. The catch: No word is safe! You can steal words made by your opponents, add one or more letters and reshuffle them into your own.

As the words multiply, the possibilities become endless. Plus, WordXchange “ain’t over ’til it’s over” , as any player can come from behind by stealing his opponents’ words. And the game is lightning fast. You can play an entire round in less than 30 minutes. WordXchange takes strategy and quick-thinking. WordXchange is simply…a battle to the last word!


While waiting for your turn to play, consider the possibilities that occur with any one of your opponent’s words combined with whatever letters on the board and in your hand. Mentally rearrange the words to make up new words, remembering that you must add at least one letter. Ideally, you should steal your opponents’ word-cards to try to prevent them from winning. But if that is not possible, then try to complete the word-cards on the board.


Use as many letters as possible to make the longest words possible. Remember: the longer the word, the harder it is to steal. Also, try to use up the letters on the board as much as possible to keep your opponents from using them to steal your word-cards.


Proper nouns, abbreviations and accronyms are not accepted, except for those also regarded as common nouns by the dictionary. Proper nouns are names of places and individuals that normally begin with a capital letter, e.g. Montréal, Paul. Acronyms are abbreviations formed from the first letter, or the first few letters, of several words, e.g. UNICEF.


You cannot steal a word by merely adding an S to change it to its plural form (e.g. PENCIL into PENCILS, or BRICK into BRICKS). However, you can turn CHILD into CHILDREN. Also, you can steal a word by changing its verb form (e.g. MEND can become MENDS, MENDED or MENDING). In every case where the legitimacy of a word is questioned, the dictionary will settle the issue. If someone wishes to challenge a word, that player must do so before the next player plays. If the word is ruled ineligible, the player who proposed the word misses his turn.


It is suggested you set a time limit to make or steal words. The standard limit is one minute. Once a player has composed or stolen his first word, he is allowed another minute to make a second word, etc. If his time is up before he can make or steal another word, he leaves his letter on the board, draws another letter-tile from the bag and waits his turn. You can alter the time limit depending on the time available to play and the desired degree of difficulty. A shorter limit (30 seconds) requires a quick mind, speeds up the game, and shortens the waiting time between two turns. On the other hand, a longer limit (2 to 3 minutes) allows more time for reflection.

The Company is anticipating release of WORDXCHANGE in the summer of 2013. Version 1.0 will be available on the IOS platform for your iPad, iTouch and iPhone in the Apple store. This APP will have multiple versions, come in a junior addition and in multiple languages.

• Simple and familiar game play you know and love

• Lets you play multiple games simultaneously

• Play with your friends or match-make instantly with an opponent

• Connect to Facebook to find even more of your friends to play

• Stay in touch with friends and family with in-game chat messaging

• Push notifications tell you when it’s your turn

• Access your games across your iPhone, iPad and/or iPod touch